Can only occur once every 30s.ĪTK increased by 12~ 24%. On hit, attacks against opponents with less than 30% HP increase all party members' ATK by 40~ 80% for 12s. All of the equipper's Seals will disappear 0.2s after their Elemental Skill deals DMG. The Seal lasts for 15s, and the equipped may have up to 2 Seals at once. When characters in your party obtain Elemental Shards from Crystallize reactions, the equipping character will gain 1 Seal, increasing Elemental Skill DMG by 18~ 36%. While protected by a shield, this ATK increase effect is increased by 100%. Scoring hits on opponents increases ATK by 4~ 8% for 8s. Of the many effects of the "Millennial Movement", buffs of the same type will not stack. Once this effect is triggered, you will not gain Sigils of Whispers for 20s. "Millennial Movement: Banner-Hymn" increases Normal ATK SPD by 12~ 24% and increases ATK by 20~ 40%. When you possess four Sigils of Whispers, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Banner-Hymn" effect for 12s. This effect can be triggered once every 0.3s. Increases ATK by 16~ 32%, and when Normal or Charged Attacks hit opponents, the character gains a Sigil of Whispers. Lasts for 20s or 8 vacuum blades.Ī part of the "Millennial Movement" that wanders amidst the winds. After using an Elemental Burst, a vacuum blade that does 80~ 160% of ATK as DMG to opponents along its path will be created when Normal or Charged Attacks hit. Normal and Charged Attack DMG is increased by 40~ 80% of DEF. Additionally, when not protected by a shield, the character's Max HP will be increased by 32~ 64%.ĭEF is increased by 28~ 56%. The 2 aforementioned effects can be triggered even when the character is not on the field. After the character takes DMG, their ATK will be increased by 20~ 40% for 8s. No Characters match the category selection.Īfter the character's Elemental Skill hits an opponent, their ATK will be increased by 20~ 40% for 8s. All Claymore users have similar animations when plunging, which involves them performing a slash downward with their sword.Ĭlaymore Characters Playable Characters ġ5 Characters match the category selection: Typically, Claymore Charged Attacks cost 40 Stamina per second and can last up to 5 seconds.Ĭlaymore Plunging Attacks are considered Blunt Attacks. Arataki Itto has access to a non-standard Charged Attack. Two iterations of Claymore Charged Attack exist: a spinning attack for the short and medium-height characters and a continuous slash attack for the tall characters, except for Kaveh and Navia, who use the spinning iteration. For example, Sayu who can normally directly enter a Charged Attack sequence from standstill, when at 150% Attack Speed, will have to perform her first Normal Attack before a Charged Attack sequence. However, if the first Normal Attack's Attack Speed is too fast, the character will finish performing the first Normal Attack before starting the Charged Attack windup. When initiating a Charged Attack sequence from a standstill, Claymore users will cut short the animation of their first Normal Attack and transition it into the Charged Attack windup animation. This attack will end with a more powerful slash if the attack button is released, if the character runs out of stamina, or if the max duration is reached. A Claymore user's Normal Attack chain typically consists of 3–5 slow, but powerful and wide, melee attacks.Ī Claymore user's Charged Attack has a small windup before performing a rapid chain of attack that continuously drains their stamina.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |